12/29/2023 0 Comments Glass cockpit cessna![]() However, if the displays are rendered seperately and later fitted into the frame (Fenix shows how far apart you could pull those two things as it is possible to render the displays on a totally different GPU), a display that is put into the cockpit after the DLSS-sweep will not be sharpened. Normally DLSS does not have problems with flat textures, especially not text, as the deep-learning-part of this technology often produces the best results when it recognises letters and symbols and high contrasts. ![]() Full images posted offsite, linked on a later comment: Blurry glass panel displays under DLSS in cockpit wide view - #101 by VibstroniumĪs I have written in the release note testing, I suspect the problem to be a bit different. These are cropped from the wide cockpit view of C172 at 3440x1440 with settings on ‘Ultra’, CAS sharpening at 150, and AA set as described. Provide Screenshot(s)/video(s) of the issue encountered: Glass panel displays (G3X, G1000, etc) are much, much blurrier than textures on analog instruments Same behavior with developer mode on or off no changes made Flat textures elsewhere in the cockpit - labels and placards for instance - are similarly blurry, but don’t ghost.Īre you using Developer Mode or made changes in it? It looks like the textures are very low resolution, don’t get scaled up in any intelligent way, and also have serious ghosting when they change (for instance, the speed and altitude tapes). Glass panel displays in the cockpit wide view are much blurrier than I expect under DLSS, comparing them with analog instruments next to them whose labels are 3d modeled.
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